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> Wow, I always wanted to make a good opal - this is great! Can it work for
> the blue/green opals too?
Well, since the the texture is mostly just an emitting media with a density
map, it'd just be a matter of changing the colors. Here's the texture:
pigment {Gold/2 filter 0.5 transmit 0.5}
finish {blinn 40 facets 0.062105 reflection 0.15}
interior {
ior 1.5
media {
emission 1.0
method 3
density {
bozo
scale <.4,0.3,0.3>
turbulence .85
octaves 2
lambda 1.01
omega .75
rotate 90*z
density_map {
[0 Gold/2]
[0.1 Gold/4]
[0.2 Coral/4]
[0.3 Coral/2]
[0.4 agate
color_map {
[0 Gold/2]
[0.2 rgb 0]
[0.4 Coral/2]
[0.6 rgb 0]
[1.0 SpicyPink/3]
}
scale 0.1
]
[0.5 rgb -.25]
[0.6 granite
color_map {
[0 SpicyPink/3]
[0.2 rgb 0]
[0.4 Gold/2]
[0.6 rgb 0]
[1.0 Coral/2]
}
scale 0.1
]
[0.7 Coral/2]
[0.8 Coral/4]
[0.9 Gold/4]
[1 Gold/2]
}
}
scale 5
}
}
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